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When last we saw Halo Wars 2, it was to take an all-too-brief look at its creative Blitz multiplayer mode—one part deck-building game, one part MOBA, and definitely different than what I’ve come to expect from the stagnant real-time strategy genre. It got me excited.
The campaign mission I played last week? Not so much—though to be clear it was only a single mission.
First, the good: It’s Halo. There’s a certain novelty, seeing the Halo universe from a perspective we’ve only seen once before. You’ve got miniature Warthogs circling around, chain guns firing at groups of enemy Grunts. A pair of Wraiths strafe in, balls of blue plasma arcing through the air. A Spartan moves in and leaps on the Wraith’s back, hijacking it and using it to blow up its former partner.
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