Hands-on with Prey: System Shock’s spirit lives in this ambitious reboot

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A month ago, Bethesda’s Pete Hines was quoted by Official Xbox Magazine as saying “it’s not like we’re working with Arkane and asking them to make racing or rugby games,” the implication being that Prey and Dishonored are similar because, well, that’s what Arkane does.

The catch: Prey isn’t really that similar to Dishonored. It’s BioShock. Or rather, given the space station setting, System Shock.

It’s genetics

Prey isn’t even trying to hide it. We went hands-on with Prey’s first hour or so last week, and while it’s certainly benefited from about ten years of game design, it is straight-up one of the most obvious BioShock-alikes I’ve ever played, from its vague art deco influences to the man squawking in your earpiece and giving you helpful tips. Hell, you even start the game swinging a wrench at baddies.

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