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If only Torment: Tides of Numenera were twice as long. I don’t say that about many games—particularly RPGs. Even some of the genre’s best could afford to lose 10 to 15 hours of filler quests, cinch up the story’s sagging middle, and get on with it.
Not so, here. What’s frustrating and yet also tantalizing about Tides of Numenera is that it gives us a glimpse of infinite potential, then cuts it short.
A new torment
Despite being billed as a “spiritual successor” to Infinity Engine cult classic Planescape: Torment, it’s important to mention the two are officially unrelated. This is not a sequel.
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