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Far as I can tell, Ghost Recon: Wildlands is a 30-50 hour game. PCWorld received a review code late on Friday (during GDC, no less) and I’ve only managed to play maybe 10 hours. So yeah, as you might expect we’re not reviewing Wildlands today.
Even so, I’m here to offer up my impressions from those first ten hours—mostly PC performance, but also an abbreviated section about the game itself.
Performance
If nothing else, Wildlands is a technical feat. I’m not going to say this is the largest map I’ve seen in a modern game, but it certainly feels that way at times. It’s enormous, with the game often asking you to travel upwards of six kilometers from one end of a province to another—and there are 20-odd provinces in the game, with no load screens as you travel.
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