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Night in the Woods takes so long to get its meandering plot moving, I almost thought it never would, and that I’d be listening to the trials and tribulations of small-town Anywheresville for seven hours. I’d even started to grow okay with that idea—and then the plot did start moving, and I sorta wished it hadn’t. Funny how things work sometimes.
It’s neither praise nor condemnation, simply a comment on how Night in the Woods defies expectations as an oft-brilliant piece of interactive fiction couched within just enough action and leaping to-and-fro to get the “This isn’t even a game!” crowd off its back. Maybe.

Taking place in the quiet mining town of Possum Springs, Night in the Woods tells the story of Mae Borowski, a 20-something college girl who bails out of college and returns home to live with her parents, hang out with old friends, “Get The Band Back Together,” eat pizza, go to keggers, and try to figure out what the hell she should do next.
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