Thimbleweed Park review: An incredible homage to point-and-click LucasArts adventures

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"We want Thimbleweed Park to be like an undiscovered classic LucasArts' adventure game you'd never played before. A game discovered in a dusty old desk that puts a smile on your face and sends a wave of nostalgia through you in the same way it does for us."

I lifted that paragraph from Thimbleweed Park's original Kickstarter campaign, a statement of intent dating back to late 2014. It's a captivating idea—a long-lost masterpiece, a video game B-side tucked away and forgotten, perfectly preserved in 1s and 0s on some floppy disk.

It's also exactly what Ron Gilbert, Gary Winnick, and co. delivered.

Retro-futurism

Thimbleweed Park is a LucasArts adventure game, through and through. Sure, the engine is quite a bit more powerful than SCUMM, the dialogue more self-referential, and there are a few modern conveniences baked in. But with minimal tweaking you could've handed this game to me in the early '90s and I wouldn't have blinked.

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