Hands-on: Oculus Rift’s Spaces shows Facebook doesn’t understand social VR

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Facebook has made no secret of its reasons for buying Oculus VR, the company that kickstarted the virtual reality craze: Mark Zuckerberg and co. see virtual reality as yet another outlet for social interactions at some far-distant point in the future. Can’t get the family in one room? That’s fine, just load everyone into VR and you can all hang out. It’s a cyberpunk dream, straight out of Neuromancer—albeit a dream that’s a long ways off.

But Facebook is forging ahead, taking those baby steps. Yesterday it released Spaces, its first attempt at a social VR hub, onto the Oculus Store. The irony? The social media giant is neither first out the gate, nor the best option.

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