Obduction’s new VR hand-tracking makes Myst’s spiritual successor even more stunning

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Time to replay Obduction, I guess. This morning Cyan announced that Vive and Oculus Touch support has been added into the game, allowing you to explore Hunrath, Kaptar, and the rest of its spacefaring Myst successor with full hand-tracking support. Pull levers, press buttons, move around, explore.

I just spent half an hour doing just that with the Vive, and it’s stunning. As I wrote about during Obduction's original Oculus release last year, Obduction in VR gives you a whole different sense of scale. That iconic little white house with its picket fence? It’s not so little once you have the headset on. Ditto for the towering cliffs of Kaptar, stretching down into a cloud-filled void. It’s enough to give you vertigo.

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