Oculus room-scale VR tracking is still a bit of a mess

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16327856_1209510325830584_2599526400398458880_n When it comes to VR, a system is only as good as your tracking setup. A chief complaint for many regarding current high-end VR systems is that they’re just too damn complicated. When the HTC Vive came out in April, nearly everyone complained about the complexity of setting up the SteamVR sensors to track your movement. The sensor boxes had to be plugged into outlets and you needed to… Read More