Hands-on with Intel’s Project Alloy untethered VR headset

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Intel offered me a chance to try out its new Project Alloy mixed-reality headset prototype on Thursday. For about five minutes, I tried shooting some digital flying robots from the comfort of a replica living room inside the Las Vegas Convention Center.

Project Alloy, which was first announced at Intel’s developer conference last year, is an untethered headset that blends virtual-reality content with information about the physical world around its wearer. It’s designed to give people more freedom of movement when playing games, and also save people from having to buy an expensive gaming rig to play VR games.

Based on my brief experience playing the same game that Intel showed on stage Wednesday, the prototype shows a lot of potential. However, it’s hard to know exactly how that will translate into what consumers will get later this year. Intel revealed Wednesday that it’s working with selected manufacturing partners to make Project Alloy devices available in the fourth quarter of 2017.

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