For Honor review: Satisfying sword-swinging kneecapped by microtransactions and online woes

Click here to visit Original posting

After two weeks circling opponents, sword held stiffly above my head, waiting for an opening, I think it’s time to slap an official score on For Honor. It’s not the score I wanted to give, and it’s not even a score I’m confident will apply long-term—Ubisoft has leaned heavily on games-as-a-service the past few years, with numerous instances of a stuttering launch experience turning around to an unabashed success. Looking at you, Rainbow Six Siege.

Maybe For Honor will find itself added to that list someday. It has the potential—there’s an excellent core concept here. But oh, there’s also so much reason to be disappointed. Worst of all? There’s no reason for it. Reverse a few key choices and this all could have been averted.

To read this article in full or to leave a comment, please click here